Footway Quarterly Challenge

Footway Quarterly Challenge

Find your Potential

We succeed together

We work as a team with one clear goal: helping everyone succeed. Those who know something help others get there. When a person achieves what they once thought impossible, something important happens — confidence grows, and the courage to take on the next challenge increases.

Find your potential

At Footway we believe people can do much more than they — or others — have been led to think. To constantly challenge our own limits we have created the Footway Challenges. They are challenges many would call "impossible" — until they train, get support from others, and suddenly succeed.

Learning before performance.

The goal is not for experts to solve problems for others. Instead we build a culture where everyone has what it takes to solve problems themselves. We share knowledge and view mistakes as data, not failure. Knowledge has a shelf life — learning is the superpower.

Culture before strategy.

Footway is built on a simple idea: develop people further than they believe is possible. When individuals grow, the company grows. When more people dare to try, learn and fail — we become faster, braver and more flexible.

Challenges through the years

The Globe

11. The Globe

Goal: Memorise every country in the world.

Why: Strengthens memory, improves geographic understanding and gives a better grasp of the world.

Devil stick

10. Devil stick

Goal: Keep the devil stick "hovering" for 30 seconds.

Why: Trains coordination, body control and endurance.

Magic

9. Magic

Goal: Learn "Three Card Monte".

Why: Trains dexterity, showmanship and attention to detail.

Balance

8. Balance

Goal: Walk 8 metres on a slackline.

Why: Balance, presence and managing nerves.

Hula hoop

7. Hula hoop

Goal: 1 minute around the waist.

Why: Body control, rhythm and daring to look a little silly while you learn.

Unicycle

6. Unicycle

Goal: Ride 20 metres on a unicycle.

Why: Balance, persistence and daring to truly be a beginner.

Hypnosis

5. Hypnosis

Goal: Hypnotise someone you don't know.

Why: Challenges your comfort zone, communication and trust.

Memory

4. Memory

Goal: Memorise all 52 cards in a shuffled deck.

Why: Trains memory techniques, focus and mental discipline.

Shuffling

3. Shuffling

Goal: Master 4 different shuffling moves.

Why: Joy of movement, creativity and a sense of flow.

Juggling

2. Juggling

Goal: 20 throws with 3 balls.

Why: Timing, coordination and not giving up when everything drops.

Rubik's Cube

1. Rubik's Cube

Goal: Solve a Rubik's cube in under 10 minutes.

Why: Daring to be a beginner, patience and systematic thinking.